You Tricked Us! (A Fast Ball Question)
Multiple perspectives of an experience – is part of the experience.
(Crossposted at OnTeamBuilding)
Fast Ball is a teambuilding experience published in, Portable Teambuilding Activities: Games, Initiatives, and Team Challenges for Any Space, (Cavert, 2015). A condensed (first published) version can be found at the FUNdoing Blog.
Fast Ball is a challenging “mental model” talking -point activity where groups initially define (via Groupthink) a word, or directions, in one way and in order to be more successful they need to redefine something to break through a barrier or problem. (One of the strategies of innovation is to redefine something you believe to be true in order to discover other possible solutions.)
After using this activity a few times, Jeremy, a fellow facilitator wrote me, asking:
“I have a question for you about the game Fast Ball. I have facilitated this activity mostly with college and adult groups and it does tend to take a while 30 min – 1 hr. for groups to complete. When the group finally discovers the soluiton to the challenge, there has been a common reaction of great let down and almost the look from participants like ‘You tricked us’. How have you led this activity so that it does not take so long that group members check out or become so frustrated by the end? It doesn’t bother me to frustrate a group or to raise the tension, but I’ve found it hard to bring the processing back around and be productive because the group is just done with it.”
Early on in my team building career, I [Chris] struggled with this same issue when learning about and working with activities like Fast Ball. Group Juggle to Warp Speed comes to mind: The group creates a tossing ‘order’ while standing in a circle. However, remaining in a circle is not a rule. Forming a line in the same tossing order can lead to a faster time – changing a mental model.
I tend to lead activities like this with adult groups (college age or older) in one of three ways:
1) When I have time (like Jeremy), I let the activity play out until the shift is made. And, as Jeremy found out, it can take up to an hour. I have experienced group reactions of success and powerful learnings, and frustration and projected blame on me, their facilitator. (Lots to talk about in both situations.)
There have been times during the 'blaming' reaction where the group felt tricked and it was difficult to get them to focus back on any learnings that could be surfaced. These groups were not ready to see the learning(s) underneath the challenge. I'm sure I did my best, at the time, to move forward, but these (or any) reactions cannot be predicted. We do the best we can to program activities that will meet the objectives of our groups.
(Here is another interesting topic to explore at another time: What are some strategies to bring a group "back" from a "negative" experience?)
2) Here is the typical way I lead Fast Ball (mostly because I don’t have the time to let this play out). I frontload the activity with some information that might move the group to the shift in thinking quicker. I tell them:
“On the surface, this activity might seem relatively easy to accomplish. And it could be. You might get it right away. However, I’ve seen a lot of groups struggle with this one for one reason or another. The activity is designed to make you think. Remember, when approaching a challenge or task be mindful of the problems you encounter. Solve one problem at a time and keep moving. If you reach an impasse, see it as an opportunity to be creative and innovative. I will hold you accountable to the rules and you are free to clarify my expectations about them at any time.”
After this frontload I let them play. I usually will remind them of some of the points in the frontload when they seem to be “stuck” - but for the most part, groups will make the shift and produce their fastest time within 30 minutes.
3) When I program experiences involving objectives related to mental models, paradigms, phantom rules, or simply making assumptions, I will use Fast Ball as one experience of many, to touch on the learning points. I will move into the “Educator as Teacher” role from time-to-time. I will ask more pointed questions like:
Are you stuck?
Define (or ‘name’) the problem(s) you are facing - what’s preventing you from moving forward?
What’s your current plan?
What part of the plan is not working?
Can you accomplish the objective with the plan you have in place? (This question usually helps to shift the way of thinking.)
How have you defined the words that are used in the rules of this activity?
Can you redefine any of the words - still playing within the rules - in a way that can move you to a solution? Provide discussion time for this question to evaluate some assumptions and/or redefine one or two things that can get them into another mental model.
Depending on your experiential philosophy, asking these types of questions might not be your preference. As I’ve learned, there are a wide range of tools we can use, as educators, to reach our objectives (i.e., the objectives you have for the group or the objectives a group brings with them), other than giving a group the answers. There is less experiential learning in this method, but it could serve a purpose from time-to-time. I try not to limit the tools at my disposal.
When I choose to point the group in a direction with activities like Fast Ball, it is by design. I'll planned a number of these 'shifty' activities with the hope that my groups will move to different ways of thinking and defining on their own - skills and/or behaviors I want them to recognize and practice.
A BIG thanks to Jeremy for sending me the inquiry.
What do you think about these approaches? How would you approach Jaremy’s question? Leave us a Comment.
Chris
Growth Opportunities: Just 5 minutes. What activities do you use to help your groups rethink assumptions or mental models?
Resource: What is a Mental Model? (the Wikipedia entry)

